Tuesday, October 28, 2008

Another animatic...this time with sound! Kind of.

Ok, here's a new animatic. It's got really awful sound. Really awful. It's so bad, really, but I guess it's better than not having sound. This is actually the reason I'm hiring a sound designer - so I don't have to deal with this crap. But anyway, whatever. There are some timing issues going on with some of the more complicated shots because I was too lazy to actually shoot them with the timing I want. For example, the zombie chewing on the arm will be a few seconds longer. Also, I need to stagger the zombies on the train wreck. I'm burnt out, you guys, but I have to keep going. I guess I'm basically halfway done.

10/28 Animatic With Sound from Carder Scholin on Vimeo.
I don't really remember if I had something else to say.

Monday, October 13, 2008

New Segment


Here's a segment with some animation I've done. It was cut down using iMovie because I'm an idiot and had it all set up in Premiere and exported it, but ended up exporting my entire animatic again. That may be why the quality is so shoddy right now.

10/13 Segment from Carder Scholin on Vimeo.

There are some timing issues, but just ignore that. I'll work out better timing later when I'm not feeling rushed in the lab. I was supposed to have the shot of him staring at his hat with zombies walking behind him done, but it's either getting cut, or it's being done at the end of this semester or next semester. I haven't decided which. I like the shot, and really all that's keeping it from being completed is the walk cycles, so it'll probably get done.

The shot after he takes off his hat, where his arms go wonky and the hat falls on the ground still feels wrong to me. I think I need to show his right hand falling into screen even though people didn't like that last week. His arm just doesn't completely go down in the previous shot. Also, timing. Also also, the shot of him looking over at his hat is probably cut. I didn't think switching him over to the right side of the screen would be an issue, but it really bothers me. I'm thinking I can just show the shot of the bottles after he misses the second time and keep the camera there until they're shot off. Then cut back to the cowboy staring up at his hat, which is now on his head. Did that description make sense? It did to me. Anyway, point is: I don't have time to animate that shot again, so I'm finding a creative way around it.

Which brings me to my worry - that there isn't enough time, ever. I know I should have been animating over the summer, but let's be honest, I'm a lazy, lazy person with no will power if I'm not regularly being watched. This leaves me with a year-ish to finish this film, and it's starting to get to me that if I want to go back and work a scene, I can't really. I can, but it'll either a) put me behind on my schedule if I work on it this semester, or b) cut into my compositing/coloring time if I do it next semester. I'm going to need a lot of compositing/coloring time. I just don't know what sacrifices to make.

I've thought about what I would do if I couldn't fully color in my film, and I've settled on having each character be one color, with a general sepia tone overall that would become redder as the film went on until the climax, where it would lighten up again. I was going to do the earth tones to red thing anyway with full color. But would it be better of me to have full color, or fuller animation? My reel says animation, but my eyes say color.